MINECRAFT POCKET EDITION/BEDROCK 1.18.10.27 Beta Released !

So It's Time For Minecraft Pocket Edition New Beta Update ! As Everyone Is Excited For Minecraft Wild Update !

☑️PLEASE READ before participating in the 
Minecraft Pocket Edition Beta:

✓Joining the beta will replace your game with a work-in-progress version of Minecraft Pe 
You will not have access to Realms and will not be able to join non-beta players while you’re previewing the beta So Please Be Careful Before Downloding this one !
✓Any worlds played while in the beta cannot be opened in previous versions of the game, so please make copies of worlds to prevent losing them So Make sure To Play This Version For Experience Only !
✓Beta builds can be unstable and are not representative of final version quality So It's Your Choice to Play Official Version Or Beta !
✓The beta is available only on Xbox, Windows, and Android (Google Play). To join or leave the beta, see aka.ms/JoinMCBeta for detailed instructions .

Here’s a list of what is new in this week’s Beta!

Experimental Features

☑️Frogs

Frogs no longer eat Goats!
Features and Bug Fixes

☑️Blocks

Cocoa Pods placed on chunk borders don’t break anymore upon reloading the World

Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks (e.g. Glow Lichen)
Gameplay

Fixed Observer block retaining its lit state while in the inventory if destroyed while blinking !
Fixed a bug where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches !
Pillager Outposts now spawn the correct number of Pillagers and Golems 
Graphical

Boats will no longer disappear when getting out of them after a long ride
Boat oars now have the same color as the Boat !
☑️Mobs

Untamed Cats can now be leashed
Guardians and Elder Guardians no longer sink while targeting an enemy or the player
User Interface

The Construction tab on the inventory screen now has the correct color when using Pocket UI
Fixed an issue with missing Inventory slots when using Pocket UI (MCPE-151545)
Fixed an issue with blank inventory slots in the creative inventory, which could cause interaction issues in the world (MCPE-151506)
World Generation

Chests and Monster Spawners now spawn correctly in structures (MCPE-23416) (MCPE-48622) (MCPE-97295)
Technical Updates

Stability and Performance

Reduced memory and load times for ticking areas
GameTest Framework (Experimental)

Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity
Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector
Added property headLocation: Location- Represents the location of the head of the entity
Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)
Animation

Fixed a bug where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total “animation_length”
Fixed an issue where event times were not considered within the animation length calculation that happens when “animation_length” is not explicitly specified
General

Fixed an issue that caused format_versions that are declared as numerical values rather than strings to be parsed properly
When creating a flat world from a template that has a base game version from before the Caves and Cliffs update, the layers will no longer be 64 blocks in the air
Molang

Added alland query.any to check if a value matches all or any of the following values
Added in_rangeto check if a value is in the (inclusive) range between a min and max value
Added query.in_range to check if a value is in the (inclusive) range between a min and max value

☑️Download Link -

That's It For This Week Beta Version !
Thank you !